Saturday 18 October 2014

Projects - general update

Slow going really doesn't do my progress justice, but I'm not giving up. 

Project 2, the bloodbowl teams, is being shelved for now - the bloke I was going to be trying it out with and I have been playing a lot of Firefly board game and have now moved on to X-wing in a big way so I don't know when Bloodbowl will be back on the table. 

Projects 1 and 3 (both for the first mission of the campaign my brother and I will be starting) are still ongoing but are not the priority at the moment. 

Project 4, the Necromunda Redemptionists, have been shelved. Interest in Necromunda doesn't seem to be there at the club right now, and Deadzone is filling my need for sci-fi skirmishing for now. 

Project 5 has stolen the show. I've been green stuffing my Rebs to cut down on gaps, and have built the Plague models from the starter set. Disappointingly 2 models appear to be missing. I haven't yet contacted Mantic on this because I want to build up the Enforcers first to see of any of them are missing too. 

I've also built up the terrain. Wow. This stuff is incredible. Yes it's been designed with cubes in mind so it fits the Deadzone mechanics, but I think it would fit right in to any sci-fi setting such as 40K or Necromunda. I've started saving up (slowly) for an airbrush, which will be just the thing to get this thing painted. 

I've had 4 games so far, 2 for the campaign, and am really enjoying it. Still getting to grips with the rules but getting there. 

So this has taken up a lot of my time, explains the sidelining of much of the other stuff. The other main reason is that I have discovered yet another new game, to be discussed further in the starter post for project 6...

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